Monday, 1 April 2013

Blog Post 10 LLED 463


The title of the article hooked me right away. I work with many students (boys in particular in grade 5-7) who LOVE video games.  It is absolutely their passion.  This article has me wondering if perhaps I am too quick to dismiss what could potentially be a learning tool. I admit that I, too, tended to believe video games a passive, time wasting activity (Sanford 3).  But I’ve had to reconsider.

Again, in this article we see the theme of the library taking on a new look as we move further into the 21rst century.  Our technology is changing, our students are changing, and learning is changing! I find that entering the TL profession it this time is a double edge sword of excitement and frankly terror!  There is so much to learn and so much information about learning (just over the course of the past month I have read so many Web 2.0 articles I also don’t know what to think anymore!).  But I digress…I love that this article embraces the “obvious contention between play and learning”  (Sanford 2).

I also appreciate that the article says school libraries need to embrace students interests to help all students be successful, but I did wish that this article could have provided some specific examples of how a TL might use video games day to day.

 

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