The
title of the article hooked me right away. I work with many students (boys in
particular in grade 5-7) who LOVE video games.
It is absolutely their passion. This
article has me wondering if perhaps I am too quick to dismiss what could potentially
be a learning tool. I admit that I, too, tended to believe video games a
passive, time wasting activity (Sanford 3).
But I’ve had to reconsider.
Again,
in this article we see the theme of the library taking on a new look as we move
further into the 21rst century. Our
technology is changing, our students are changing, and learning is changing! I
find that entering the TL profession it this time is a double edge sword of excitement
and frankly terror! There is so much to
learn and so much information about learning (just over the course of the past
month I have read so many Web 2.0 articles I also don’t know what to think
anymore!). But I digress…I love that
this article embraces the “obvious contention between play and learning” (Sanford 2).
I
also appreciate that the article says school libraries need to embrace students
interests to help all students be successful, but I did wish that this article
could have provided some specific examples of how a TL might use video games day
to day.
Works
Cited: